In her effort to defeat Death Adder, Tyris will travel through several dramatic environments, including ancient temples, abandoned military outposts and even a Titan graveyard, fully populated with hugely impressive skeletons and skulls dotting the landscape. She'll fight a variety of enemies with both melee and ranged attacks. You might think this sounds similar to a lot of games. You'd be right. What makes this game special are the beasts. Part of Tyris' heritage as a member of her priestess society is her ability to summon and ride a variety of large and imposing creatures. When mounted, Tyris can invoke the creatures attacks and abilities making her an incredibly formidable adversary. Each creature has it's own form of attack as well as a special ability. Some creatures can breathe fire, while others can turn invisible. However, using your beasts special ability drains it's life force, so strategy is required to get the most from your ride. The beasts are only summonable from beast summon stations which appear at certain points in the game. Keeping your beast alive is a big portion of the challenge and makes the game slightly deeper than sword swinging alone.
What was awesome: The Beasts. Riding the beasts is challenging but fun. It changes up the pace and makes enemies that were very difficult before, a joy to trample. Some of the beasts are so powerful, you'll never want to dismount. However, if your beast gets badly injured, it will dismount you whether you like it or not. And, just like in the original game, your enemies can take control of any beast that dismounts you. Uh oh. Now the beast you were using to wreak havoc is trampling you! Not to fear. One final attack Tyris has in her repertoire is the PushBack. Its an attack Tyris can use to push enemies away, in the form of a kick or sword push. And since it also works following a well-timed jump, one can use it to knock your enemies out of the saddle to reclaim your beast. This is fun and rewarding and makes for high intensity fight sequences as you mount a beast, get knocked off and have to reclaim it in the midst of battle.What I liked: The old school level design. I'm an old school gamer. I like games that keep it simple and evoke memories of gamings past. This game does that well. While many reviewers are only able to view this game through the lens of modern classics like God of War or Devil May Cry, I don't. I look at this game as a modern retelling of the classic 2D Hack N Slash. What other reviewers see as a negative, i.e. linear level design and simplistic combat mechanics, I see as a refreshing positive in a world of needlessly open-world level designs and overly complicated combo systems. Playing this game reminded me of the original in ways that I didn't expect after reading other reviewers spending most of the review complaining about a lack of co-op and no choices regarding which character to choose.What I didn't like: It's hard! Ok, well, I actually like that in a game, but this game had me cursing frequently as I slowly but surely became skillful with the combat. Part of the problem here is the checkpoint system which is also decidedly old-school leading to lots of negative review comments. There really aren't "levels" the way we understand them. The story is somewhat broken up into about 3 parts, but each part is then subdivided into "challenges". These challenges are basically just checkpoints and they can be anywhere from 10-25 minutes apart depending on your pace. (edit: Mine is slow!) Each challenge ends with a checkpoint where your progress is saved and a letter grade is given depending on how you did. This grade takes into account how much damage you took, how much time you needed, as well as how much gold and "tribute" you collected. Tribute is basically a score multiplier for your gold collection. You can increase the multiplier by performing power and brutal attacks. You can do these attacks by properly timing your combos and counters. For example, after a "light" attack with your sword, your sword will glimmer. If you time the second hit of your combo with the glimmer of the sword, you will make a power strike in which your sword will ignite in flame and do extra damage. This will also increase your multiplier. However, once you get hit, your multiplier returns to zero. :(
Golden Axe Beast Rider Pc Game 11
Gameplay: 7Gameplay is simple and simple often means repetitive. However, in this game, it really needs to be. You'll need to spend a lot of time perfecting the timing of your attacks and counters. The way the system is set up, you can break out of attacks, combos and counters with a defensive evade or parry. Doing this sets up a sort of rhythm to the combat. Once you get into the rhythm, you can be devastating. If you can't find the rhythm, you'll be eating dirt. Practice makes perfect, and for some gamers, this is a big problem. I took off a point for the boss battles. They are good, but they get recycled more than they should. You fight two major bosses that are almost identical, and then near the final boss you have to fight them both again, SIMULTANEOUSLY. This seemed a bit lame to me. Didn't I already take these guys out? Also, there are a few enemies that do attacks that are strange colors that I couldn't figure out exactly how to avoid. Purple? If they are unavoidable, that's fine, but at least tell me they exist in the tutorial.Fun Factor: 8I really enjoyed running around as Tyris. She's easy on the eyes and her voice acted shouts and grunts during combat sound authentic. Riding the beasts can be challenging (I imagine it SHOULD be hard to control a 4000 lb gorilla with spikes for hands!) but taking out a swath of enemies with some well time rushes and mauling your enemies with the swipe of a lizard tail is incredibly rewarding. It feels rewarding to get the upgraded weapons and outfits.Graphics and Sound: 8The character animations of Tyris are very good. The swordplay looks good, and enemies, while simple in their movements, fight and fall in realistic fashion. There aren't alot of spells to choose from, but they look nice, and when you get the final upgrade on her ranged attack, it's incredibly impressive when you unleash it. I have to take a little off for background sound as there just isn't as much there as I might like. Music is rare but the sound effects to the fighting are pretty solid.Story: 6The story is pretty basic, nothing particularly enthralling here, which is unsurprising given the game type. It does the job though and as you cut your way through hundreds of enemies, you do feel like you're working towards the end of a narrative.Overall: 8Golden Axe Beast Rider is a good game that has gotten a bad rap from reviewers and gamers who want it to be something it's not. This game is NOT God of War. It's not Heavenly Sword or Devil May Cry. Yes, it's similar stylistically, but the gameplay is based on a 20 year old franchise and stays true to those roots.Final Thoughts: This game is not for everyone. This game is designed to scratch an old school twitch-gaming itch that many gamers no longer have (or have a stomach for). It is hard. The learning curve for combat can be steep. If you don't figure out the combat system, you WILL get angry. You will think the game is "cheap." You will curse the camera and the controls. But trust me, once you get in the groove, you'll be amazed how well it works and how smoothly the combat flows. Some reviewers complained that fighting large groups was impossible. Let me tell you, it's not. Once you get the hang of combat, you can take on 10 enemies simultaneously (the game rarely throws more than that at you at once) without major problems. But you have to execute the timings correctly. If you don't, you'll have no chance. So if you get this game, just recognize you can't breeze through it, it will challenge you. If you're up to that challenge, I highly recommend this game. It's by no means perfect, far from it. But it does something few games do anymore. It's simple and unforgiving. 2ff7e9595c
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